Description:
features
darkness
bx
seraphs
- if antisocial (0.13 chance that a chimera is antisocial)
- boosted health and other stats
- avoid other seraphs
- go for the center
- else
- if there are at least 5 seraphs:
- flock seraphs
- seek center circle
- attack close chimeras
- else
- avoid center circle
- run from attacking chimeras
- flock seraphs
chimeras
- user controlled anchor
- seek anchor (takes precedence over others)
- random anchored walk (within radius)
- attack visible seraphs
combat
- Seraphs: pure melee
- Chimeras: melee, ranged (radius of influence), health up
UI:
- souls: when you run out you die
- slugs: in game currency, buy stuff with it
IMPORTANT
- Entities
- Seraphs: autonomous AI enemies, will gang up on you
- Chimeras: can be revived
- Objective: protect the Resurrectionist at the center